TECHNICAL ANIMATOR / PROCEDURAL ANIMATION

I BUILD SYSTEMS
THAT MAKE
CHARACTERS MOVE.

Animation × Programming × Physics

View my work
SYSTEM_STATUS
PROCEDURAL

01 / SELECTED WORK

Systems, tools
& experiments.

PROJECT 02

TOOL DEVELOPMENT

Procedural Animation Tools

Editor tooling designed to make complex animation systems easier to author and debug.

UnityC#Tools
PROJECT 03

TECHNICAL ANIMATION

Animation Systems

Experiments in rigging, procedural behaviour and runtime character systems.

MayaUnrealAnimation

02 / ABOUT

Animation ×
Programming × Physics

I'm Corentin, a technical animator focused on procedural animation, character systems and tools.

I enjoy working at the intersection between animation and engineering: building tools for artists, experimenting with physical simulation, and turning complex technical systems into something usable.

TOOLBOX

PRIMARY Unreal Engine · Unity · C# · Procedural Animation
WORKING KNOWLEDGE C++ · Maya · Python · Physics · Machine Learning

03 / RESUME

Let's build
something that moves.

Download CV