01 / FLAGSHIP PROJECT
Muscle-Based
Procedural Animation
An experimental system exploring whether a character can learn locomotion through physically simulated muscles.
View case study ↗TECHNICAL ANIMATOR / PROCEDURAL ANIMATION
Animation × Programming × Physics
View my work ↓01 / SELECTED WORK
01 / FLAGSHIP PROJECT
An experimental system exploring whether a character can learn locomotion through physically simulated muscles.
View case study ↗TOOL DEVELOPMENT
Editor tooling designed to make complex animation systems easier to author and debug.
TECHNICAL ANIMATION
Experiments in rigging, procedural behaviour and runtime character systems.
02 / ABOUT
I'm Corentin, a technical animator focused on procedural animation, character systems and tools.
I enjoy working at the intersection between animation and engineering: building tools for artists, experimenting with physical simulation, and turning complex technical systems into something usable.
TOOLBOX
03 / RESUME